Senior Build Engineer

Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.  

We have achieved serial successes across a wide variety of titles including Elite DangerousPlanet CoasterJurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios. 

We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.   

Purpose of the role

We are seeking a new senior addition to the growing Build Engineering Team! As a member of the Build Engineering team, you will have the opportunity to support all of the game teams at Frontier, through the use of our continuous integration and deployment system. You will help to monitor stability, performance, and quality, working with different teams across the company to improve all of these areas, in a faced pace and ever changing environment.

Additionally you will help us improve, adapt and innovate our build/packaging and publish process, further pushing our goal of using the continuous integration and deployment system to improve stability, performance, and quality in all of our games.

Key Responsibilities

  • Working with our existing continuous integration and deployment system to ensure that functioning, recent builds of our games and various tools are available to those who require them, and that development progress isn’t blocked by broken builds
  • Monitor the continuous integration and deployment system to ensure a high standard of build stability, performance and quality is supported on all projects
  • Identify areas within the continuous integration and deployment system which we can improve, adapt and innovate allowing us to improving all aspects of the build/packaging and publish process and systems
  • Supporting the teams through the process of creating Release Candidates and helping to resolve issues as quickly as possible
  • Ensuring that the build/package and publish process is as fast and hassle-free as possible for all of our teams
  • Support and mentor junior and full engineers, helping them to develop their skills as Build Engineers.

About you

  • Ability to communicate effectively with team members and stakeholders from different teams across the company
  • Willingness to work collaboratively across multiple disciplines
  • Able to determine process improvements, best practices, and develop new processes.
  • Good analytical and problem solving skills
  • Strong attention to detail
  • Ability to give and receive constructive feedback in order to strive for continuous improvement
  • Good at managing competing demands for your time
  • Able to work with the team to support yourself and others in high pressure situations & a fast changing environment.

Qualifications, Skills & Experience

  • Essential:
  • A degree in Computer Science or Computing, or equivalent
  • Experience with continuous integration and deployment systems such as TeamCity, Buildbot, Jenkins, CruiseControl
  • Experience working with large codebases across multiple platforms
  • Knowledge of version control systems (preferably SVN)
  • Recent experience with scripting languages preferably Python or Lua
  • Demonstrated ability to lead others

  • Desirable:
  • Knowledge of C++ and/or C#
  • Experience with tool chains such as Microsoft Visual Studio, Xcode, CLANG, GCC for building applications targeting Windows, Mac OS X, Console and Mobile
  • Knowledge of build systems such as Jam, NMake or CMake
  • Passion for gaming and a desire to help create great games.

What we can offer you

We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.

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Meet the team


Principal Programmer

Hi! I'm Katherine and I'm a Principal Programmer on Frontier's in-house engine. I work on various aspects of engine coding, focussing on supporting new console platforms, and on feature requests from our game teams. I also help mentor new programmers who are starting at Frontier.

I joined Frontier as a Graduate Programmer in 2009, and Kinectimals for Xbox 360 was the first shipped title I worked on. I have been involved in developing many titles including Zoo Tycoon, Tales From Deep Space, Planet Coaster and Jurassic World Evolution, and have enjoyed working with the teams on those projects. Since moving to the engine, I have been involved in porting the engine to the next generation consoles and supporting game teams with recent console releases.


Senior Gameplay Programmer

Hey, I’m James. I’m a Senior Gameplay Programmer and currently Lead on Planet Zoo. My day-to-day role involves managing and supporting all the game features on a project, and collaborating with every other department to make sure things work as expected! I help the Programming Team to implement and maintain features on games, I also interview and train new programmers on the project.

I started in 2012, and have worked on a bunch of great games, such as Kinect Sports: Rivals, Screamride, Planet Coaster and Planet Zoo. It’s always been great to work with such a talented team of creatives. It’s also been lovely to see our work generate such a huge amount of love and creativity from the community of players that we keep working with. The company has grown a lot in the time I've been here and myself along with it.