Senior Game Designer

Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.  

We have achieved serial successes across a wide variety of titles including Elite DangerousPlanet CoasterJurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios. 

We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.   

As a Senior Games Designer you will work closely with the Design lead, playing a key role as an owner of various design aspects for the game. The role is responsible for the areas of work defined, from concept to shipping as well as maintenance. You are responsible for delivering the best possible game experience for the features/areas you are working on to schedule and quality.

The Senior Games Designer will support the lead, by ensuring that pipelines, equipment and tools are fit for purpose, appropriately directing those working below them on features they own and by personally defining and exhibiting best practice.

Key Responsibilities:

  • Being placed in charge of key areas of the game at every phase managing scope, quality and focus of those features so that they are delivered quickly and efficiently.
  • Communicate your ideas to your Lead and other departments clearly and accurately accepting feedback and adapting the design to the broader needs of the project as a whole.
  • Deliver, define and estimate features and tools.
  • Help triage and focus features, bugs and scope in order to accommodate changes in staff deadlines or other issues that arise.
  • Manage and communicate risks.
  • Support an environment where team members can grow and evolve as a positive and cohesive force that is respected by other departments, providing direct mentoring where required and delegate effectively.

Requirements:

  • Significant games industry experience of full development lifecycles on at least one AAA game title at a senior level.
  • Understanding  the different needs and mind-sets to apply across the life time of a project 
  • Broad experience of designing and delivering game features and assets using current industry standard tools or equivalent proprietary software.
  • Excellent documentation and communication skills.
  • Able to take feed back and understand how to interpret it, able to deliver difficult messages appropriately and sensitively, knowing when to push back and when to follow and able to sell those decision to their peers and subordinates.
  • Able to identify the best solution even if it is not your own and supporting others in their growth listening and directing rather than dictating, able to delegate responsibly.
  • Good at coping with high pressure situations and tight deadlines, able to make clear and constructive decisions in a timely manner whilst under pressure and remaining positive.
  • Able to build and sell a shared cross departmental vision for the areas you are responsible for and act as an ambassador for the game as a whole.
  • Hold a deep understanding of how your areas of responsibility fit in to the game as a whole.
  • Able to immediately add value to the project, quickly pick up, analyse and distil game mechanics and systems so that we are focused on the things that provide the most worth.
  • Critical and analytical thinker able to step out of their role and think from a player’s perspective, delivering accessible and engaging ways to interface with complex systems.
  • Experience with onboarding players via tutorials and in-game guidance.
  • Demonstrable leadership and management skills having lead a team and or mentored more junior staff.

What we can offer you

We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.


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Meet the team

Graham

Senior Game Designer

Hi, I’m Graham, a Senior Game Designer at Frontier. My role primarily focuses on taking the core aims and goals of the project, set by the creative director, and turning those into literal systems and mechanics for the player. I also personally have a heavy emphasis towards the technical side of design; working with code to prototype early concepts and mechanics, as well as helping to design back-end systems that offer more freedom and flexibility to other members of the team during development.

I started at Frontier in 2019, working on Elite Dangerous: Odyssey where I worked on developing a variety of mechanics from player tools, to environment interactions… but mainly doors. The opportunities and challenges that working at Frontier has provided has been great for the personal development of my craft. With new and exciting projects around the corner, there’s always a chance to improve and grow.

Samantha

Senior Narrative Designer

Hey everyone! I’m Samantha, and I’m a Narrative Designer. I work as part of the Game Design Team, where I own and manage the narrative decisions in the game. This can be anything from the tone of voice, formatting, and UI copy of the game, to designing the narrative system of a game aspect. In my role, I work very closely with the game designers, often pairing with them on design work that has a heavy narrative element, and also the audio team. In games with voiced content, narrative and audio often work together to scope the work, design the system, put the scripts in place, and also to direct the voice actors when it’s time to record. No day looks the same, but it always revolves around game narrative!

I joined Frontier as a Senior Narrative Designer early in 2021, following years of industry experience in both AAA and indie studios. Frontier is a great place to work, and I’ve had the pleasure of making games alongside so many talented, hard-working, and helpful people! I’m really excited about my future here, and the future of the narrative design discipline within Frontier. I can’t wait to see what comes next!