Design is a vital role on any project here at Frontier, helping to pull together the work of all the other areas of game development in order to deliver a world-class gaming experience, bringing the vision of the project to life. The team is made up of two main routes:
Game Designers are involved in all stages of development, from concept to the live game, covering documentation, prototyping, layout and implementation, balancing, optimisation, and debugging. Core to Game Design is proactively working as part of a team, taking feedback from peers and leads, working closely with other departments to support their needs, and using their input to drive decision making.
We use proprietary tools based around industry norms to create unique and cutting edge experiences that other engines cannot easily deliver. Within Design, due to the complexity of our games, we have multiple focuses that our team members move between. The core aspects of Design outside of the communication (documentation presentation) and implantation of ideas, splits between technical and creative:
Narrative Designers/Writers are integral to the world-building of our games. They bring the vision to life working closely with UI (User Interface), Audio, Localisation, external writers and the rest of the Design team. They deliver and integrate dynamic text and dialog, alongside the systems to support it. This includes writing clear and concise instructional text within the constraints of the GUI, and outlining vast narrative campaigns. Writing dialog and character profiles for cinematic, and helping provide direction when casting.
A role in our Design team offers a huge variety of work, and the ability to support many diverse skill sets. Frontier, with its broad portfolio of authentic games, provides the opportunity to work on diverse games that all have their own unique challenges.
Make sure your portfolio is easy to navigate. Keep documentation focussed and clear, use bullet points to give clear narration. Don’t forget to check simple things like grammar and spelling!
When showing work, make sure it is clear to see what your personal involvement was. At the end of the day we are hiring you, not your team.
Include a covering letter that shows what you know about Frontier, and why you want to work for us. Have you played our games? If so, tell us! There is a good chance the person you are interviewing with might have worked on that game!
Hi, I’m Graham, a Senior Game Designer at Frontier. My role primarily focuses on taking the core aims and goals of the project, set by the creative director, and turning those into literal systems and mechanics for the player. I also personally have a heavy emphasis towards the technical side of design; working with code to prototype early concepts and mechanics, as well as helping to design back-end systems that offer more freedom and flexibility to other members of the team during development.
I started at Frontier in 2019, working on Elite Dangerous: Odyssey where I worked on developing a variety of mechanics from player tools, to environment interactions… but mainly doors. The opportunities and challenges that working at Frontier has provided has been great for the personal development of my craft. With new and exciting projects around the corner, there’s always a chance to improve and grow.
Hey everyone! I’m Samantha, and I’m a Narrative Designer. I work as part of the Game Design Team, where I own and manage the narrative decisions in the game. This can be anything from the tone of voice, formatting, and UI copy of the game, to designing the narrative system of a game aspect. In my role, I work very closely with the game designers, often pairing with them on design work that has a heavy narrative element, and also the audio team. In games with voiced content, narrative and audio often work together to scope the work, design the system, put the scripts in place, and also to direct the voice actors when it’s time to record. No day looks the same, but it always revolves around game narrative!
I joined Frontier as a Senior Narrative Designer early in 2021, following years of industry experience in both AAA and indie studios. Frontier is a great place to work, and I’ve had the pleasure of making games alongside so many talented, hard-working, and helpful people! I’m really excited about my future here, and the future of the narrative design discipline within Frontier. I can’t wait to see what comes next!