Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.
We have achieved serial successes across a wide variety of titles including Elite Dangerous, Planet Coaster, Jurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios.
We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.
Purpose of the Role
We are looking for a graduate level designer to work on our real time strategy game, based on Games Workshop’s Age of Sigmar universe.
Working under the direction of the senior design team, you’ll learn how to take levels from initial layout to final release, ensuring that all narrative and gameplay goals are met, on schedule and to the best possible quality. In addition, you’ll also help out with a variety of other design tasks as needed, including testing out game mechanics, writing supporting documentation and aiding in balancing feedback sessions.
What we can offer you
We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.
Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.
We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.
Make sure your portfolio is easy to navigate. Keep documentation focussed and clear, use bullet points to give clear narration. Don’t forget to check simple things like grammar and spelling!
When showing work, make sure it is clear to see what your personal involvement was. At the end of the day we are hiring you, not your team.
Include a covering letter that shows what you know about Frontier, and why you want to work for us. Have you played our games? If so, tell us! There is a good chance the person you are interviewing with might have worked on that game!
Hi, I’m Graham, a Senior Game Designer at Frontier. My role primarily focuses on taking the core aims and goals of the project, set by the creative director, and turning those into literal systems and mechanics for the player. I also personally have a heavy emphasis towards the technical side of design; working with code to prototype early concepts and mechanics, as well as helping to design back-end systems that offer more freedom and flexibility to other members of the team during development.
I started at Frontier in 2019, working on Elite Dangerous: Odyssey where I worked on developing a variety of mechanics from player tools, to environment interactions… but mainly doors. The opportunities and challenges that working at Frontier has provided has been great for the personal development of my craft. With new and exciting projects around the corner, there’s always a chance to improve and grow.
Hey everyone! I’m Samantha, and I’m a Narrative Designer. I work as part of the Game Design Team, where I own and manage the narrative decisions in the game. This can be anything from the tone of voice, formatting, and UI copy of the game, to designing the narrative system of a game aspect. In my role, I work very closely with the game designers, often pairing with them on design work that has a heavy narrative element, and also the audio team. In games with voiced content, narrative and audio often work together to scope the work, design the system, put the scripts in place, and also to direct the voice actors when it’s time to record. No day looks the same, but it always revolves around game narrative!
I joined Frontier as a Senior Narrative Designer early in 2021, following years of industry experience in both AAA and indie studios. Frontier is a great place to work, and I’ve had the pleasure of making games alongside so many talented, hard-working, and helpful people! I’m really excited about my future here, and the future of the narrative design discipline within Frontier. I can’t wait to see what comes next!