Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.
We have achieved serial successes across a wide variety of titles including Elite Dangerous, Planet Coaster, Jurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios.
We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.
Purpose of the role
We have an exciting opportunity for VFX artist to join Frontiers internal cinematics team. You will work with the cinematics artists to create best in class VFX elements to support the diverse range of cinematics asset we will produce. Whether its atmospherics, elemental, particle or mechanical, you'll be comfortable working across a wide array of project types.
This is a unique and incredible opportunity for a driven and passionate individual to make their mark on a new team, working with the very latest in cinematic tools and workflows across our outstanding portfolio of projects.
What we can offer you
We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.
Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.
We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.
Have a finished portfolio or reel that really shows your quality. With your portfolio/reel it’s as important for us to see the final piece as it is to understand the development of that piece and process you’ve used.
We are looking for quality over quantity, so only show the pieces of work that best represent your current level – pieces which are finished and that you are proud of.
Let your personality come through in your cover letter and interview, let us know who you are as a person. Give an insight into how you tackle creative problems and your process for developing solutions.
Hello there! My name is Mel and I started as a Graduate Capture Artist here at Frontier in May 2021. My role involves assisting on the making of trailers and other marketable assets for the Frontier game portfolio, as well as Frontier Foundry games. To do this, I capture in-game screenshots and record cinematic or gameplay shots, which are then provided to our video editing and product teams.
I work alongside producers, video editors, community managers, product managers and developers while working on various tasks at hand. I thoroughly enjoy the team effort that goes into making a game come alive, it’s a great opportunity to obtain a holistic understanding of the development process. I believe it is so important to understand the essence of each game to ensure the most authentic representation is achieved.
It’s been a dream come true to work within this amazing industry and to learn from highly skilled colleagues at the company. I have had the privilege of working on favourable titles such as Planet Zoo, Planet Coaster and Jurassic World Evolution 2. I have been an avid gamer my whole life and I am looking forward to continuing to learn and grow here at Frontier.
Hey! I’m Taylea and I’m a Graphic Designer in the Creative Services Team. I’ve worked at Frontier for almost three years now, and have watched the design team grow significantly! Creative Services as a whole get the chance to work on multiple game titles simultaneously, as well as bigger on-going projects. The design team’s role is to create the branding and marketing assets for both print and online. This would include an entire suite of branding from the game logo, to merch, editorial spreads and game exhibitions, as well as box art and store assets for Xbox, PlayStation, Switch and Steam. We have also had the chance to create in-game banner ads (Elite Dangerous: Odyssey) and other achievements!
I’ve had the opportunity to work with all four Frontier IP titles, as well as Frontier Foundry’s first-ever third party published game, Struggling. This project was so much fun and allowed me to put my illustration skills to the test by hand-drawing the logo; in keeping with the overall illustrative style of the game. Most recently, I’ve been working on Jurassic World Evolution 2, alongside producers, product managers, video artists, developers and game directors to name a few. This has been a huge project to collaborate on and watch come to life.
Video games have always been a huge part of my life, and I feel so fortunate to work within this creative industry, surrounded by such incredible talent! This is my first job which feels like a career; somewhere I still have the chance to learn and grow both my skills and my confidence.