Materials Artists

Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. 

This role can be on a hybrid working basis, which means you’ll have the opportunity to spend time working both in the studio and at home. We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.  

What's the role?

We have opportunities for Experienced Materials Artists with a solid understanding of modern texturing/surfacing systems. The successful candidates will work not only with other members of the materials team but also Concept Artists and Art Directors to help push and unify the look of our games. 

We’re looking for people who are passionate about creating high quality, responsive surfaces in Substance Designer. You’ll be comfortable following a concept in detail and able to apply your keen visual skills to the wide range of artistic styles employed by Frontier's diverse and growing catalogue of games. 

If you believe you have the skills and passion for this role, we would love to hear from you! 

WHAT YOU’LL BE DOING

  • Use procedural techniques to create complex, editable materials 
  • Maintain and update our Substance libraries 
  • Work with the Art team to maintain consistent high-quality materials throughout our games 
  • Build custom tools in Substance Designer to help improve functionality, speed, and quality 
  • Create custom generators and brushes in Designer for use in Painter. 

WHAT YOU’LL BRING

  • Experience of at least one full game production cycle 
  • Ability to appreciate, respond to and provide constructive critique 
  • Strong observational skills and ability to translate reference into designer materials 
  • Experience working collaboratively as part of a cross disciplinary team 
  • Extensive knowledge of Substance Designer 
  • Solid understanding of physically based shading and rendering 
  • Solid understanding of Substance Painter 
  • Production experience with 3D authoring software (Maya).  

BONUS IF YOU HAVE

  • Skills and experience in mentoring and coaching more junior team members  
  • Experience with real-time rendering 
  • Experience with Python or other scripting languages. 
  • Experience of shader creation. 

WHAT WE CAN OFFER YOU

You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. 

Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.  

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. 

We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.  


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Top Tips

  • We would love to see a great portfolio with all of your best work. Make sure that the work in your portfolio is a true reflection of your abilities – be it art, iconography, clever solutions to tricky design issues or code examples to solve complex issues. 

  • When showing work, make sure it is clear to see what your personal involvement was. At the end of the day, we are hiring you, not your team.