Experienced VFX Artists - Warhammer: Age of Sigmar

Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.  

We have achieved serial successes across a wide variety of titles including Elite DangerousPlanet CoasterJurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios. 

We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.   

We have an exciting opportunity for you if you have a deep passion for VFX! Come and join our development team and work on exciting new projects.

Frontier is looking for talented Visual Effects Artists to join our high calibre team in creating effects for exciting new projects. Working alongside our experienced team of developers, you will have the opportunity to improve your skillset alongside some of the best creatives in the industry!

We are a highly focused, ambitious team, looking for a VFX Artist who lives and breathes VFX, as well as being passionate about video games in general.

The role is multi-faceted, requiring a solid understanding of the core principles of VFX: gameplay, shape, timing, motion, contrast, colour and composition. As a VFX Artist at Frontier, you will play a critical role in driving our games in to the next generation of immersive experiences. What are you waiting for?

Responsibilities

  • Work with the VFX team to plan and deliver stunning realistic and stylised VFX, using our proprietary game engine and tools.
  • Use our in-house particle editor and other tools to create high quality effects such as fire, smoke, explosions, debris, clouds and more, and help to influence the further development of internal technologies.
  • Work with the art and design team on all VFX aspects of game development.
  • Collaborate with our dedicated team of artists, designers, animators and programmers to realise our ambition for next gen visuals.
  • Demonstrate creativity and technical ability, ensuring VFX are performant and in budget.

About You

  • Candidates must have previous experience as a VFX Artist, or a strong portfolio of work which demonstrates a high level of skill in VFX.
  • A strong understanding of the core principles of VFX: gameplay, shape, timing, motion, contrast, colour and composition.
  • Attention to detail is crucial, backed up by observation skills to create authentic, believable and dynamic effects.
  • A solid understanding of real time game engines and particle systems.
  • A mind-set that encompasses both the aesthetic and technical aspects of VFX as well as a proactive, pragmatic and inquisitive nature to find the best possible way to create an effect.
  • An understanding of how to create effects which are efficient and well balanced.
  • Great communication skills and the ability to work collaboratively on shared projects.
  • Knowledge of the range of visual techniques employed in delivering high quality effects in modern games.
  • Keen understanding of memory and performance pitfalls as well as techniques and tricks a VFX Artist can employ to avoid them.
  • Experience with 3D and image manipulation software, such as Maya, FumeFX, Photoshop, After Effects, and Houdini or other equivalents.
  • Strong awareness of industry technology trends.
  • Proactive and self-motivated.
  • Love of video games.
  • Knowledge of game lighting and other FX systems such as full screen effects etc is beneficial
  • Experience in films is beneficial if you can also demonstrate working in a real time environment.

What we can offer you

We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.


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Top Tips

  • We’d love to see a great portfolio with all of your best work. Make sure that the work in your portfolio is a true reflection of your abilities – be it art, iconography, clever solutions to tricky design issues or code examples to solve complex issues.

  • When showing work, make sure it is clear to see what your personal involvement was. At the end of the day we are hiring you, not your team.

Meet the team

Nikolay

Material Artist

Heya, I’m Niki. I joined Frontier in November 2020 as a Full Material Artist, working in the Material Department. I first started on Jurassic World Evolution 2, where I was responsible for making procedural materials to help bring colour and detail into this iconic franchise.  I was then moved on to help with the F1 title project. This is a really ambitious project and I am really keen to help make it look amazing.

I’m responsible for creating procedural materials, shaders, decals, helping out the team with whatever they might need and polishing the final look of the game. I also take care of organising the material work on our database, and making sure the game is optimised from a material standpoint. 

India

Senior Artist

Hello! My name is India, I'm a Senior Artist and current Project Lead for the Character Art on Planet Zoo. I've been on this project since the very beginning – it's been an amazing experience to watch it grow and evolve as we've learnt better ways of doing things. My team and I are responsible for creating all of the cute animals you see in-game, and working closely with the amazing people in rigging and animation to ensure we can capture the personality and behaviour that these animals are known for.  

Frontier has supported my career journey since I first joined as a Graduate Artist in 2018. Providing opportunities for me to grow and take on more responsibility first as a Full Character Artist, then mentoring other graduates to prove I could manage a small team and provide that same support for others as a Senior Artist. There's a great network of artists at the company that have helped me improve my personal projects, as well as professionally.