Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. 

This role can be on a hybrid working basis, which means you’ll have the opportunity to spend time working both in the studio and at home. We can provide a comprehensive relocation support package as part of any offer, should you need to relocate.  

We welcome applications from all, however please note that this role is not eligible for visa sponsorship.

WHAT’S THE ROLE? 

We have an exciting opportunity for a Graduate Rigger to work within our highly experienced Animation team. In this role you will join the Technical Animation department of Riggers, Technical Animators, and Animation Programmers, empowering our animators to create best-in-class animation. Your focus will be on creating genre-leading rigs that allow for high-fidelity animation whilst still being quick and easy to work with. 

Our catalogue of games covers a wide range of requirements to fit different animation targets and art styles, and our animation rigs need to reflect that.  With a proud history of character animation, we continue to push and develop our animation rigs, allowing our animation team to get the best out of our incredible characters. Great rigs allow for great animation and will play a huge part in the future success of the animation team, your passion for rigging will allow us to reach the levels of quality we strive for in our games. 

WHAT YOU’LL BE DOING

  • Taking direction from the lead rigger to create animation rigs to enable our animation team to make incredible animations 
  • Develop an animation rig from a base model asset, through to a final quality rig 
  • Prepare, export, test and maintain in-game assets 
  • Set up in-engine real-time solutions such as ragdoll and IK footplanting 
  • Carrying out supporting rigging tasks to ensure your work supports both our animators and our game assets 

WHAT YOU’LL BRING

  • A good understanding of rigging, deformation and underlying software principles that are required to develop animation rigs 
  • Ability to discuss rigging ideas and processes that will impact the animators 
  • An eye for rigging, anatomy principals and detail, to construct world class animation rigs 
  • Good analytical and problem solving skills 
  • A willingness to confidently take on feedback from your peers in order to develop your skills as a rigger 
  • A rigging showreel that demonstrates a strong understanding of character rigging principals 
  • Experience using Maya 

BONUS IF YOU HAVE

  • A showreel that demonstrates rigging capabilities for both quadrupedal and bipedal creatures, as well as hard body props 
  • Knowledge of other 3D animation packages (3ds max, Blender, XSI etc.) 
  • Knowledge of game development pipelines 
  • Knowledge of Python or MEL scripting within Autodesk Maya 

WHAT WE CAN OFFER YOU

You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. 

Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.  

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. 

We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.  


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Top Tips

  • Quality over quantity! We would rather see a clean, polished and finished portfolio over large numbers of nearly finished animation. 

  • We have a diverse range of games, so we like to see a mix of animation styles in a portfolio. We love to see strong creature work, but what we care about most is solid body mechanics and appealing character. 

  • A successful application will demonstrate not just the applicant’s high level of skill but also their willingness to learn, plus their ability to work in a team and solve problems. Beyond this, we also want to see people who show a passion for making games. Don’t be afraid to tell us why you want to work at Frontier, or what games of ours you like. Passion is a key part of our Frontier culture!