Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.
We have achieved serial successes across a wide variety of titles including Elite Dangerous, Planet Coaster, Jurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios.
We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.
Have you over a year of commercial UI design experience in web, aps or games? Do you pride yourself on graceful, hierarchical UI composition? Do you love creating beautiful iconography and screen layouts? Do you love solving problems? Frontier Developments, creators of Jurassic World Evolution, Elite Dangerous, Planet Coaster and Planet Zoo are looking for a talented, user-centered UI Designer to join us. Reporting to the Lead UI Designer and working to an established art style, you’ll be creating engaging interactions and seamless user experiences. You’ll work closely with the game design team to create and develop concepts, iterating on your designs and preparing high quality mockups that can be engineered by the development team.
If you have a keen eye for design, can transform game requirements into user-centred design artefacts, love solving problems, have a portfolio of UI design work and are looking for the next step to build your career and make your mark on the industry, continue reading.
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What we can offer you
We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.
Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.
We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.
We’d love to see a great portfolio with all of your best work. Make sure that the work in your portfolio is a true reflection of your abilities – be it art, iconography, clever solutions to tricky design issues or code examples to solve complex issues.
If you are just starting out in UI Art or UI Design, and your portfolio is not fully developed, try recreating UI from your favourite games, putting your own spin on it. Could you improve the UI in some area? This is a great way to bolster your UI portfolio and show us what talents you have!
It’s great having screenshots of your UI Art or UI code, but we equally like to read about it too. We like to understand why you did certain things, how you could improve your work if you had more time, if you worked in a group etc. Be sure to annotate your portfolio so we understand your process and problem solving.
Hi! I’m Sandra, a UI developer. The thing I enjoy the most about my day-to-day is the variety of challenges that this role offers. Styles logic is not the same as navigation, neither is getting data to display, and so on. You get to tinker with varied systems and work closely with many different people from other disciplines, including UI designers and gameplay programmers, but also game designers, audio, QA etc.
I joined back in September 2020 as a Graduate UI Developer. Being a part of Frontier has not only started my career in the games industry, but it also means being in a friendly environment where the effort I put into my work is seen.
Hi! I’m Aaron, one of the UI Designers here at Frontier. I work as part of a team of UI designers and developers. We work closely with the game designers to create all the UI/UX flows needed to bring game features to life. Our goal is to develop the best possible user experience, all whilst maintaining visual consistency that fits the art direction of the project.
I started with Frontier amidst the pandemic in 2020 as a Junior UI Designer. It was my first official UI design role and my first time working for such a large studio. Frontier is known for its management games, and this is a paradise of opportunity for UI Designers. Working at Frontier has given me the opportunity to collaborate with some incredibly passionate and talented individuals across different departments, which has been invaluable in allowing me to grow and develop my own skills as a UI designer.