Senior UI Designer - F1 Manager

Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.  

We have achieved serial successes across a wide variety of titles including Elite DangerousPlanet CoasterJurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios. 

We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.   

As a Senior UI Designer at Frontier you will have the opportunity to lead a small team of talented UI designers on a multi-platform project. Working in line with the project vision and a partially complete style guide, you will use your initiative to build relationships with the game designers, iteratively develop interaction designs and work closely with the development team to create the best experiences within the budget.

If you have a keen eye for UI design, can transform game requirements into user-centered design artefacts, love solving problems and have a portfolio of UI design work, continue reading.

F1 Manager is the officially licensed F1 management sim which aims to offer the most detailed and authentic motorsport management experience on the market. A true AAA management title, F1 Manager combines the instantly recognisable look and feel of F1’s official branding with an exhilarating broadcast-style day experience.

Responsibilities

  • Collaborate with other teams to solve defined problems and build features from scratch—from wireframes, to interactive prototypes and high fidelity mockups.
  • Create and maintain high quality assets and guidelines that are easily usable by the technical developers across multiple teams.
  • Iterate work on your own initiative, deliver on time and to the standard and vision set by the UI Design Principal or Game Director.
  • Take direction from stakeholders and cultivate a positive attitude to creative feedback.
  • Take responsibility for the quality of work, driving towards quality on a wider scale.
  • Use your expertise in to suggest alterations to designs, simplifying interactions and complex data, and challenging designs based on user research.
  • Provide Senior UI expertise to help mentor and coach more junior members of the team.
  • Work closely with the team to understand problems and collaboratively develop smart solutions.
  • Assist the Principal in longer term solutions that fit the vision, including helping with staffing, pipeline improvements, pushing for changes that will benefit the department and the people within it.
  • Lead a small team of UI designers, if required, managing their tasks through the lifetime of a project.
  • Make hard choices and compromises based on technical constraints, looking for cost effective solutions for the wider team.

About you

  • Essential
  • Self-driven
  • Conscientious
  • Comfortable with feedback
  • Passion for games and game design
  • UI design skills, including (in italics)
  • Interaction design
  • Low fidelity prototyping
  • High fidelity prototyping
  • User centred design
  • Visual design skills, including (in italics)
  • Iconography
  • Composition
  • Typography
  • Colour theory
  • Confident communicator and fluent in English

  • Desirable 
  • 2+ years’ experience in the games industry
  • Strategic experience—staffing, planning, pipeline improvements, asset management, triage and risk assessment
  • Leadership experience—mentoring/leading more junior members of the team

What we can offer you

We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.


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Top Tips

  • We’d love to see a great portfolio with all of your best work. Make sure that the work in your portfolio is a true reflection of your abilities – be it art, iconography, clever solutions to tricky design issues or code examples to solve complex issues.

  • If you are just starting out in UI Art or UI Design, and your portfolio is not fully developed, try recreating UI from your favourite games, putting your own spin on it. Could you improve the UI in some area? This is a great way to bolster your UI portfolio and show us what talents you have!

  • It’s great having screenshots of your UI Art or UI code, but we equally like to read about it too. We like to understand why you did certain things, how you could improve your work if you had more time, if you worked in a group etc. Be sure to annotate your portfolio so we understand your process and problem solving.

Meet the team

Sandra

UI Developer

Hi! I’m Sandra, a UI developer. The thing I enjoy the most about my day-to-day is the variety of challenges that this role offers. Styles logic is not the same as navigation, neither is getting data to display, and so on. You get to tinker with varied systems and work closely with many different people from other disciplines, including UI designers and gameplay programmers, but also game designers, audio, QA etc.

I joined back in September 2020 as a Graduate UI Developer. Being a part of Frontier has not only started my career in the games industry, but it also means being in a friendly environment where the effort I put into my work is seen.

Aaron

UI Designer

Hi! I’m Aaron, one of the UI Designers here at Frontier. I work as part of a team of UI designers and developers. We work closely with the game designers to create all the UI/UX flows needed to bring game features to life. Our goal is to develop the best possible user experience, all whilst maintaining visual consistency that fits the art direction of the project.

I started with Frontier amidst the pandemic in 2020 as a Junior UI Designer. It was my first official UI design role and my first time working for such a large studio. Frontier is known for its management games, and this is a paradise of opportunity for UI Designers. Working at Frontier has given me the opportunity to collaborate with some incredibly passionate and talented individuals across different departments, which has been invaluable in allowing me to grow and develop my own skills as a UI designer.