Senior Console Programmer (Warhammer: Age of Sigmar)

Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.  

We have achieved serial successes across a wide variety of titles including Elite DangerousPlanet CoasterJurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios. 

We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.   

We are looking for an experienced console programmer to join the team of talented coders working on our upcoming Warhammer: Age of Sigmar (AoS) RTS title. As the Console Programmer for AoS you will have a fantastic opportunity to master the latest generation of PlayStation and Xbox consoles, ensuring that we deliver a great game experience with that shiny new hardware. 

Frontier has a history of bringing complex and demanding games to consoles, and AoS is no exception. We need someone who is enthusiastic about taking on these exciting challenges to take ownership of the console development for AoS. On top of this responsibility, there will also be opportunities to write game code and implement new features that take advantage of each platform’s unique capabilities! 

Key Responsibilities:

  • Making sure AoS runs flawlessly on XBSX|S and PS5 
  • Identifying performance bottlenecks and optimising the game  
  • Ensuring compliance with platform requirements (TRCs/XRs) 
  • Reporting directly to the AoS Lead Programmer and collaborating with them to identify new tasks 
  • Encouraging coding and development practices within the team that lead to an exemplary console experience 

About You:

  • Proactive and able to solve issues independently 
  • Passionate about sharing knowledge and communicating issues effectively to other members of the team 
  • Able to give and receive constructive feedback 
  • Keeps up-to-date with new game technologies 

Qualifications, Skills & Experience:

  • Essential:
  • Experience shipping multiple titles on Xbox and PlayStation consoles 
  • Good programming skills using C++ in a large codebase 
  • Ability to quickly grasp new code and understand the intent of the original author 
  • Desirable:
  • Knowledge of PS5 and XBSX|S certification requirements 
  • Understanding of Cross-Platform requirements 
  • Familiarity with LUA programming 

What we can offer you

We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.


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Meet the team

Katherine

Principal Programmer

Hi! I'm Katherine and I'm a Principal Programmer on Frontier's in-house engine. I work on various aspects of engine coding, focussing on supporting new console platforms, and on feature requests from our game teams. I also help mentor new programmers who are starting at Frontier.

I joined Frontier as a Graduate Programmer in 2009, and Kinectimals for Xbox 360 was the first shipped title I worked on. I have been involved in developing many titles including Zoo Tycoon, Tales From Deep Space, Planet Coaster and Jurassic World Evolution, and have enjoyed working with the teams on those projects. Since moving to the engine, I have been involved in porting the engine to the next generation consoles and supporting game teams with recent console releases.

James

Senior Gameplay Programmer

Hey, I’m James. I’m a Senior Gameplay Programmer and currently Lead on Planet Zoo. My day-to-day role involves managing and supporting all the game features on a project, and collaborating with every other department to make sure things work as expected! I help the Programming Team to implement and maintain features on games, I also interview and train new programmers on the project.

I started in 2012, and have worked on a bunch of great games, such as Kinect Sports: Rivals, Screamride, Planet Coaster and Planet Zoo. It’s always been great to work with such a talented team of creatives. It’s also been lovely to see our work generate such a huge amount of love and creativity from the community of players that we keep working with. The company has grown a lot in the time I've been here and myself along with it.