Render Programmer (Planet Franchise)

About the Planet Franchise:

In 2016, Frontier Developments launched a brand-new park management game in the form of Planet Coaster which drew inspiration from our extensive experience in the field to deliver a world-class continuation of a much-loved genre. Planet Zoo followed in 2019 and in 2020 Planet Coaster was brought to consoles. The Planet brand offers the player an extensive suite of tools and strategies to create and manage their very own theme parks and zoos in a charming, vibrant world for builders of all ages.  

Purpose of the Role:

We are looking for a highly skilled and creative render programmer to work on the continued support and expansion of our genre leading family of Planet games. The right candidate will be able to work not only with members of the render and wider programming team but also with artists and content creators to help deliver the artistic vision. In conjunction with this a good understanding of the render pipeline is essential as you’ll be spending time working with existing systems to integrate your work.  

Our Planet titles offer a sandbox experience to players allowing them almost limitless creativity to build whatever they can dream up. This player freedom means that our render programmers need to also be equally creative with their approaches to solving problems. Many established techniques don’t map or scale well to the sandbox nature of the games. You will be challenged to create techniques that both map and scale well, all with the splendour we expect from our Planet games. 

The Planet brand uses Frontier’s proprietary Cobra ™ engine which allows us to create whatever we can imagine and design. As such we’re looking for candidates who can innovate and use our existing technology to its fullest. We pride ourselves on the strength of our game visuals and the strength and depth of technical expertise within the team. In return we can offer you unique challenges not found elsewhere along the ability to shape our graphics technology and visuals in ways only proprietary engines can offer.  

Responsibilities:

  • Create and enhance graphical features to deliver the visual targets for the Planet IP.
  • Profile and optimise graphical features to deliver the performance targets for the Planet IP. 
  • Work within a multi-discipline team balancing the needs of differing stakeholders. 
  • Use your knowledge and expertise to contribute to the wider rendering team both on the Planet Series and throughout the studio. 

About You:

  • Essential 
  • Passion for creating beautiful games. 
  • Open to exploring new ideas and approaches. 
  • Comfortable programming in C++ and shader languages such as; HLSL. 
  • Knowledge of modern game rendering pipelines and techniques. 
  • Experience with profilers (PIX, Nsight, VTune, etc.). 
  • Strong 3D maths skills. 
  • An effective communicator who is able to tailor information and presentation towards different audiences. 

  • Desirable 
  • Experience in a similar role. 
  • An artistic eye is beneficial. 
  • Cross-platform development experience (e.g. PC, Xbox and PlayStation platforms). 

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