About Production

At the heart of being a Producer at Frontier, is helping others to produce their best work and create awesome products. Whether it is the art for a dinosaur, the code for a galaxy simulation, or the audio for a rollercoaster, there is a Producer helping to co-ordinate the work and enabling the team to bring everything together on time and to a high quality. 

The Production team works very closely with our developers, on an ambitious portfolio of games that include both internal and external teams from around the world. We have specialised Production roles in areas including: Online Services, Shared Technology, Audio and Outsource. This reflects the passion and attention to detail that we pour into all of our games, in order to deliver the best possible experience for our players. 

Our Producers are very hands-on and are actively involved in the development of all of our products. From planning work, running build reviews or motivating teams, every day is different and there is always something new to learn, or an engaging challenge to solve! This is what makes it so rewarding to be a Producer at Frontier – if this sounds like your thing, we’d love to hear from you! 

Top Tips

  • Keep your CV clear and succinct, it's a great opportunity to show that you can present info clearly, which is a very useful skill as a Producer! 

  • List your contribution to the projects you have worked on, and describe how you helped the team succeed. This gives us a great insight into your experience.

  • Include a covering letter explaining why you are interested in becoming part of Frontier, and why you think you'd be a good fit – the personal touch is always appreciated. 

Production Jobs (0)

    No vacancies

    We’re always on the lookout for super-talented, passionate people - if you've developed games for console or PC then we'd love to hear from you. Drop us a line at

    Meet the team



    Hi! I’m Sam, a Producer, and part of Frontier’s Production Team. My focus is to work closely with people across the team to co-ordinate and schedule areas of work required for the project, and help remove any obstacles that might arise during this time. I get to work with awesome people every day, facilitating communication project-wide, ensuring that everyone is able to focus without blockers, as well as tracking and prioritising issues as needed. Knowing the impact you have day-to-day, and the knowledge that you’re helping people to achieve their best is a really satisfying part of the role.

    I first joined Frontier in 2017, as a Graduate Functionality QA Tester, and then as a Multi-project Destructive Tester, prior to joining the Production Team. Frontier continues to provide so many incredible experiences and insights that have been critical in my development, both personally and professionally, of which I am extremely grateful for.


    Game Producer

    Hi, I'm Orcun, one of the Game Producers at Frontier. Game production is one of the most non-linear roles in the industry, with the singular abstract goal of delivering a good, successful game! While this includes scheduling, task housekeeping, and communicating plans and goals to the wider team, in truth this is only a very small part of production.

    Each project differs, as do the teams who work on them, and a good producer needs to be able to identify ways to add value to both. This can be complex problem solving - like figuring out how to deliver the most valuable parts of a game’s design in a limited time, or coordinating intricate technology improvements between multiple departments.

    But it can also be seemingly small efforts with a big impact, like making sure people have appropriate hardware, being an approachable listener for a colleague or providing individuals with the opportunity to practice the skills they value.

    I joined Frontier in 2020, and I am having a great time working on Jurassic World Evolution 2. It’s nice to work with a production team that are both competent and empathetic. I know how this will read as I’m writing for Frontier, but this really is the happiest I’ve been since joining the games industry!