Employment Type: Permanent
Closing Date: 30 July 2019
Frontier are the studio behind Jurassic World Evolution, Elite Dangerous and Planet Coaster. We are Britain’s biggest independent publisher and developer of videogames, based among the world-leading technology cluster in the historic city of Cambridge, England.
We are proud to be named one of the UK’s Best Places to Work by GamesIndustry.biz.
We’re looking for someone with strong shader and render skills as well as a solid visual eye. Frontier’s in-house Cobra engine is highly adaptable and we’re looking for people with a passion to develop and create the shaders and results that back up the calibre of titles we work on. We have a strong internal materials team creating substance based materials, it will be your job to bring these to life as well as dealing with technologies like HDR, atmospherics, lighting, tone-mapping and other visual technologies.
At Frontier we believe your work should be rewarding in every way. We offer the chance to work on blockbuster franchises and world-leading IP in a studio environment considered one of the best places to work in the UK.
We also offer a range of flexible benefits to our 400+ team, including life assurance, private family healthcare, pension, flexitime working hours, in-house catering, support with relocation, a Cycle to Work scheme and free bike servicing, regular in-house wellbeing sessions, regular social events, and annual bonus and sharesave schemes for everyone to share in the studio’s success.
We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.