Senior Designer - Planet Franchise

Purpose of the Role

Frontier has a long and rich history of developing management simulation games, starting with RollerCoaster Tycoon 3 in 2004; this has branched out to games like Jurassic World Evolution and evolved into our Planet franchise with Planet Zoo and Planet Coaster.

We are currently offering the opportunity for a Senior Designer to work on the continued support and expansion of our genre-leading family of Planet games.

As a Senior Designer, you will work closely with the Design lead, playing a key role as an owner of multiple technical design aspects of the game, taking responsibility at all phases of a system’s life cycle. You are responsible for delivering the best possible game experience for the features/areas you are working on to schedule and quality. You will ensure that pipelines and tools are fit for purpose, appropriately directing those working below you and personally defining and exhibiting best practices.

Responsibilities

  • Design – Involved at every stage of the project, happy to be hands-on, helping set the benchmark for quality and good working practice.
  • Communicate and Champion – Ensure that the game design, especially the areas you are in charge of, is clearly communicated and fully understood across all disciplines. Ensure that feedback is assessed and acted on where appropriate.
  • Deliver – Deliver your own work on time and to a high quality, ensuring other departments have met the broader design needs and compromising where needed. Help break down and estimate tasks, ensure quality and mitigate risk.
  • Enrich – Support an environment where team members are encouraged to grow, develop, and work cohesively.
  • Reporting – Report progress and risks and offer insights into opportunities and improvements to the Lead Designer.

About you

  • Significant games industry experience with full development lifecycle on at least one AAA game title at the level of full or above, ideally in the management and strategy genre, but this isn’t essential.
  • Excellent documentation and communication skills, confident in communicating across the game team and building strong relationships.
  • Direct experience in designing and delivering complex game features, process and tools using current industry-standard tools or equivalent proprietary software.
  • Experienced at scheduling, estimating and prioritising work.
  • Critical and analytical thinker, able to step out of their role and think from a player’s perspective, delivering accessible and engaging ways to interface with complex systems.

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