Principal Designer - Planet Franchise

Purpose of the Role

Frontier has a long and rich history of developing management simulation games, starting with RollerCoaster Tycoon 3 in 2004; this has branched out to games like Jurassic World Evolution and evolved into our Planet franchise with Planet Zoo and Planet Coaster.

We are currently offering the opportunity for a Principal Designer to work on the continued support and expansion of our genre leading family of Planet games.

As a Principal Designer, you will be a core pillar of the design team, supporting and collaborating with the Lead Designer and able to pick up their work where and when needed. You will be in charge of successfully translating the holistic game vision set by the Leads and Game Director  into compelling experiences. You will lead your assigned areas by example, get hands-on, mentor other design team members, and guide and support them in output, skills development, and process.

Responsibilities

  • Design – Involved at every stage of a project, happy to be hands-on, helping set the benchmark for quality and good working practice.
  • Communicate and Champion – Ensure that the game design, especially the areas you are in charge of, is clearly communicated and fully understood across all disciplines. Ensure that feedback is assessed and acted on where appropriate.
  • Deliver – Deliver your own work alongside reviewing other designers' work and ensuring other departments have met design needs and compromise where needed. Help define milestones, manage risks, delegate effectively and support staffing strategies to ensure quality and mitigate risk.
  • Enrich – Support an environment where team members are encouraged to grow, develop, and work cohesively.
  • Reporting – Report progress and risks and offering insights into opportunities and improvements to the Lead Designer.

About you

  • Significant games industry experience. Preferably full development lifecycles on multiple AAA game titles, ideally in the management and strategy genres but this isn’t essential.
  • Confident in communicating across the game team and to wider stakeholders  
  • Direct experience in designing and delivering game features and assets using current industry-standard tools or equivalent proprietary software
  • Experience in team building, management and mentoring with strong interpersonal skills
  • Experienced at scheduling, estimating and prioritising work 

Please update your cookie consent options to enable marketing cookies in order to view this form.

Renew or change your cookie consent