Audio plays an intrinsic part in our creation of authentic worlds here at Frontier. We care about both the macro and the micro, delving into the fine details. Putting the player into the centre of the experience and allowing their decisions to drive the audio-scape. Creating data driven audio that is always changing and evolving; informing the player, and creating a tangible sense of agency in the virtual worlds Frontier creates.
The department is made up of two parts: design and technical. Within the technical team we have audio coders, audio riggers, audio tools and build/test engineers, acting as a service resource for the audio design team and associated project teams.
We have some incredible audio facilities at our studio, with two custom built 7.1 mix spaces, a foley pit and two live recording rooms. All of our in-house audio designers have their own treated rooms with large glass frontages and outside views. To us, sunlight is just as important as a treated space!
Professional empowerment and career growth is hugely important to us. We want people to take ownership of their work; take pride in it, and make it the best it can be. Our focus is on quality, experimentation, collaboration and peer review; we do not fear failure. It is a necessary stepping stone in the exciting process of creative problem-solving.
We don’t have any opportunities right now, but we are always on the lookout for super-talented, passionate people - if you think you fit the bill, then we'd love to hear from you. Drop us a line at recruitment@frontier.co.uk