Terrain Artist

As a Terrain Artist you will have the opportunity to work on high quality landscapes in one of our exciting games. You will apply your keen visual, spatial and design skills on a range of artistic styles covered by Frontier's diverse and growing portfolio. You will also need to be able to combine your understanding of visual style and how it relates to the natural world, to take even a loose sketch to an inspiring location in-game. 

This is a fantastic opportunity to join a studio with a proven track record of delivering successful AAA titles and to play an important role in our continued success.

Responsibilities

  • Creating and/or modifying in-game landscape assets within a given timeframe and budget, to final quality.
  • Populating in-game landscapes with required contextual scenery assets, occasionally generating the required assets to spec.
  • Collaborating with the art team both internally and externally, acting positively on Art Direction and feedback, to complete the work to a high quality and required art style.
  • Interpreting 2d concept art, design requirements and visual reference into high quality 3D landscapes that capture the spirit of the concept as well as the technical dimensions.
  • Understanding and accommodating the context of the landscape - how it needs to be set up and its gameplay potential.

About you

  • Essential
  • A good team player, willing to work collaboratively and receive feedback and guidance from the rest of the team.
  • Good attention to detail.
  • Ability to work within an established art style.
  • Excellent knowledge of terrain generation software such as Gaea or World Builder.
  • Proven experience of landscape generation and texturing using heightmaps and erosion masks.
  • Good understanding of SpeedTree modeller.
  • Good 3d modelling skills, preferably in Maya and zBrush.
  • Strong Substance Designer/Painter and Photoshop texturing skills, targeting physically based rendering.
  • Familiarity with the entire game landscape creation pipeline: height field generation, texture masks creation, layered material set up, setting up and exporting to game.
  • Experience with PBR pipeline and real-time engines.
  • Great understanding of proportion, scale, perspective, ToD lighting and colour.
  • A keen eye for spinning narrative and life into an environment.
  • Understanding of best working practices in terms pipeline flow and game optimisation.
  • Excellent spoken and written communication skills.

  • Desirable
  • An Art degree or relevant game art course.
  • An adaptable attitude to working across a breadth of art styles, from high-detail realism to more cartoon stylisation.

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