Senior Level Artist - Warhammer: Age of Sigmar

Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.  

We have achieved serial successes across a wide variety of titles including Elite DangerousPlanet CoasterJurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios. 

We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.   

As a Senior Level Artist, you will have the opportunity to work on one or more levels delivering immersive storytelling through stunning visuals that support compelling gameplay in one of our exciting games. The successful candidate will be working on our exciting Warhammer Age of Sigmar title.

You will apply your keen visual, spatial and design skills to various artistic styles covered by Frontier's diverse and growing portfolio. You will also need to combine your understanding of visual style and its relation to the natural world to take even a loose sketch to an inspiring location in-game.

This is a fantastic opportunity to join a studio with a proven track record of delivering successful AAA titles and to play an important role in our continued success.


  • Understand and digest the game design documents to get a feel for the environments, objectives, atmospheres, story and style to create game levels.
  • Understand and follow the visual references whilst respecting the artistic direction.
  • Work within the game engine/editors whilst following instructions from the Technical Artist.
  • Block out the map with the level designer to show the level intentions.
  • Take responsibility for your level, including organising modelling and texturing needs, following up on progress and quality with the Lead Artist
  • Discuss level content with the Lead Artist and set out time and planning estimates by order of priority.
  • Integrate assets and textures into the level whilst also assembling the key aspects to this. Follow a lighting them in line with the artistic direction of the project.

About you

  • Essential
  • A good team player, willing to work collaboratively and receive feedback and guidance from the rest of the team.
  • Good attention to detail.
  • Ability to work within an established art style.
  • Good understanding of SpeedTree modeller.
  • Good 3d modelling skills, preferably in Maya and zBrush.
  • Strong Substance Designer/Painter and Photoshop texturing skills, targeting physically based rendering.
  • Proven experience with the entire game landscape creation pipeline: height field generation, texture masks creation, layered material set up, setting up and exporting to game.
  • Knowledge of terrain generation software such as Gaea or World Machine.
  • Experience with PBR pipeline and real-time engines.
  • Great understanding of proportion, scale, perspective, ToD lighting and colour.
  • A keen eye for spinning narrative and life into an environment.
  • Understanding of best working practices in terms pipeline flow and game optimisation.
  • Excellent spoken and written communication skills.

  • Desirable
  • An Art degree or relevant game art course.
  • An adaptable attitude to working across a breadth of art styles, from high-detail realism to more cartoon stylisation.

What we can offer you

We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.

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Top Tips

  • We’d love to see a great portfolio with all of your best work. Make sure that the work in your portfolio is a true reflection of your abilities – be it art, iconography, clever solutions to tricky design issues or code examples to solve complex issues.

  • When showing work, make sure it is clear to see what your personal involvement was. At the end of the day we are hiring you, not your team.

Meet the team


Material Artist

Heya, I’m Niki. I joined Frontier in November 2020 as a Full Material Artist, working in the Material Department. I first started on Jurassic World Evolution 2, where I was responsible for making procedural materials to help bring colour and detail into this iconic franchise.  I was then moved on to help with the F1 title project. This is a really ambitious project and I am really keen to help make it look amazing.

I’m responsible for creating procedural materials, shaders, decals, helping out the team with whatever they might need and polishing the final look of the game. I also take care of organising the material work on our database, and making sure the game is optimised from a material standpoint. 


Senior Artist

Hello! My name is India, I'm a Senior Artist and current Project Lead for the Character Art on Planet Zoo. I've been on this project since the very beginning – it's been an amazing experience to watch it grow and evolve as we've learnt better ways of doing things. My team and I are responsible for creating all of the cute animals you see in-game, and working closely with the amazing people in rigging and animation to ensure we can capture the personality and behaviour that these animals are known for.  

Frontier has supported my career journey since I first joined as a Graduate Artist in 2018. Providing opportunities for me to grow and take on more responsibility first as a Full Character Artist, then mentoring other graduates to prove I could manage a small team and provide that same support for others as a Senior Artist. There's a great network of artists at the company that have helped me improve my personal projects, as well as professionally.