A Pipeline Artist is a key part of the Technical Art team. You'll be working alongside the Technical Artists and Art team to get assets into game, ensure work is done correctly and help teach people about new and existing processes. As team sizes increase and more work is done by outsource partners, it's important that the flow of work is checked and integrated correctly and that our partners understand the requirements on them. As a Pipeline Artist, you will work to ensure that assets are moved smoothly between delivery branches into the main game and that the work meets the requirements set out. To do this, it's key that you understand source control procedures and basic Technical Art issues.
The role works closely with Technical Art although is led by the Pipeline Lead on a project. You'll be expected to report issues with the workflows or pipelines and in some cases, communicate and action responses. This means you'll be actively participating in helping to build these pipelines and in some cases, the assets for the game. A solid technical basis is key and the role offers a unique chance to really understand how games are made and what procedures are used. Like all Technical Art roles, communication is paramount and candidates need to demonstrate their ability to proactively raise issues and form good relationships with their close team members. The role can be a springboard into Technical Art or onward to a Pipeline Lead.