Lead Foliage Artist

Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. 

As Lead Foliage Artist, you will have the chance to spearhead a team responsible for the creation of high-quality in-game foliage assets. As an expert in your field, you will apply your extensive professional experience to the creation of assets that meet our high benchmark quality as well as investing in the growth and development of your team.

This is a fantastic opportunity to join a studio with a proven track record of delivering successful AAA titles and to play an important role in our continued success.

Responsibilities

  • Maintaining and pushing the quality bar for our in-game foliage art
  • The growth and mentorship of a team of foliage artists that can work across several games
  • Staying ahead of any developments in your area of expertise and propagating this research into our new titles
  • Creating and/or modifying in-game foliage assets within a given timeframe and budget
  • Collaborating with the art team both internally and externally, acting positively on Art Direction and feedback, to complete the work to a high quality and required art style
  • Understanding and accommodating the context of the asset - how it needs to be set up and its gameplay potential

About You

  • Essential
  • Professional experience at a high level as a foliage artist
  • A good team player, willing to work collaboratively, giving and receiving feedback constructively and professionally
  • Excellent spoken and written communication skills
  • Excellent attention to detail
  • Great understanding of proportion, scale, perspective, lighting and colour
  • Ability to work within an established art style
  • Excellent Speedtree modelling skills.
  • Strong 3D organic modelling skills, preferably in Maya and Zbrush
  • Familiarity with Substance Painter and Photoshop texturing skills, targeting physically based rendering.
  • Familiarity with the entire game asset creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture painting, setting up and exporting to game
  • Experience with PBR pipeline and real-time engines
  • Understanding of best working practices in terms of LOD creation and optimisation

WHAT WE CAN OFFER YOU

You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. 

Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.  

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. 

We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.  


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