Graduate Character Artist

Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. 

We’re looking for a Graduate Character Artist to join our team.

As a company we produce a wide spectrum of subject matter from stunningly photoreal to beautifully stylised, so populating our game worlds is always challenging and interesting. As a Graduate Character Artist in our exceptional and experienced team you will be building the cast for the next generation of Frontier games.

This is a fantastic opportunity to join a studio with a proven track record of delivering successful AAA titles and to play an important role in our continued success.

Responsibilities

  • Create high-fidelity in-game characters using Maya, ZBrush, Photoshop and Substance.
  • Understand the character being created; their narrative, motivations and gameplay potential and weave that into your work.
  • Collaborate with fellow Character Artists to maintain the highest quality throughout development; on budget, on time and in the style.

About you

  • Essential
  • A good team player with a willingness to work collaboratively, willingly taking on feedback and guidance from the rest of the team.
  • Excellent attention to detail. 
  • Ability to work within an established art style.
  • Exceptional level of high-polygon character modelling in ZBrush or Mudbox (ZBrush preferred).
  • Extensive knowledge of 3D packages such as Maya, 3ds Max (Maya preferred).
  • Proven ability across all aspect of character modelling, including anatomical, cloth and hard-surface modelling.
  • Excellent Photoshop and Substance Painter texturing skills, targeting physically based rendering.
  • Familiarity with the entire real-time character creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture creation, setting up and exporting to game.
  • Awareness of the importance of mesh topology, to ensure that character models deform well when animated.
  • Experience with PBR and real-time engines.
  • Understanding of best working practices in terms of LOD creation and optimisation.
  • Excellent communications skills are essential.

  • Desirable  
  • An Art degree or relevant game art course is highly desirable.
  • Flair for interpreting concept art, turning character sketches into 3D models that accurately capture the spirit of the concept.
  • Adaptable attitude to working across a breadth of art styles, from high-detail realism to cartoon stylisation.

WHAT WE CAN OFFER YOU

You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. 

Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.  

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. 

We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.  


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