Foliage Artist

Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. 

As a Foliage Artist you will have the opportunity to work on high quality assets in one of our exciting games. You will apply your keen visual and observational skills on a range of artistic styles covered by Frontier's diverse and growing portfolio. You will also need to be able to combine your understanding of a visual style to take even a loose sketch to an inspiring in-game asset. 

This is a fantastic opportunity to join a studio with a proven track record of delivering successful AAA titles and to play an important role in our continued success.

Responsibilities

  • Creating and/or modifying in-game foliage assets within a given timeframe and budget.
  • Collaborating with the art team both internally and externally, acting positively on Art Direction and feedback, to complete the work to a high quality and required art style.
  • Interpreting 2d concept art and reference into accurate 3D models that capture the spirit of the concept as well as the technical dimensions.
  • Understanding and accommodating the context of the asset - how it needs to be set up and its gameplay potential.

About you

  • Essential
  • A good team player, willing to work collaboratively and receive feedback and guidance from the rest of the team.
  • Good attention to detail. 
  • Ability to work within an established art style.
  • Excellent Speedtree modelling skills.
  • Solid 3d organic modelling skills, preferably in Maya and zBrush.
  • Familiarity with Substance Painter and Photoshop texturing skills, targeting physically based rendering.
  • Familiarity with the entire game asset creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture painting, setting up and exporting to game.
  • Experience with PBR pipeline and real-time engines.
  • Great understanding of proportion, scale, perspective, lighting and colour.
  • Understanding of best working practices in terms of LOD creation and optimisation.
  • Excellent spoken and written communication skills.

  • Desirable
  • An Art degree or relevant game art course.
  • An adaptable attitude to working across a breadth of art styles, from high-detail realism to cartoon stylisation.

WHAT WE CAN OFFER YOU

You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We love what we do, and we work hard to provide outstanding experiences for our players. 

Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people. We encourage a healthy work/life balance and provide a range of wellbeing activities, initiatives and sessions to support both mental and physical health.  

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity leave, in-house subsidised catering, support with relocation, a Cycle to Work scheme, free bike servicing, and social activities and events. 

We strive to create an environment where everyone can fully demonstrate their capability and potential. If you therefore need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative.  


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