Experienced 3D Artist - Planet Franchise

Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.  

We have achieved serial successes across a wide variety of titles including Elite DangerousPlanet CoasterJurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios. 

We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.   

We are seeking an experienced 3D Artist to join our team at Frontier to work on our highly successful Planet titles.

In 2016, Frontier Developments launched a brand-new park management franchise in the form of Planet Coaster which drew inspiration from our extensive experience in the field to deliver a world-class continuation of a much-loved genre. Planet Zoo followed in 2019 and in 2020 Planet Coaster was brought to console. The Planet Franchise offers the player an extensive suite of tools and strategies to create and manage their very own theme parks and zoos in a charming, vibrant world for builders of all ages. 

You need to be an experienced artist, comfortable following a concept in detail combining your understanding of a game’s visual style and real-time world art to take even a loose sketch to an inspiring location in-game.

Responsibilities

  • Create and maintain fully textured 3D prop and modular assets and comfortable working with large-scale locations
  • Work with fellow artists, both inside and outside the company to maintain the highest quality throughout the game world  
  • Work with the Designers to ensure environments are unified in both fidelity and play experience

About You

  • Essential 
  • The ability to create believable, stylised artwork
  • Proven skills in photorealistic surfacing using tools such as Substance or Quixel
  • Experience with PBR and a real-time engines
  • Experience in working on a game team either commercially or on a completed mod with multiple releases
  • Ability to appreciate, respond to and provide constructive critique
  • Able to communicate ideas within a team through well-honed drawn skills, both digitally and in traditional media
  • Desire to collaborate to create an immersive game world
  • A keen eye for creating a realistic and believable world
  • Show initiative and be proactive to get the best from a Game Engine
  • Strong modelling skills, preferably in Maya
  • Great understanding of proportion, scale, perspective, lighting and colour
  • A keen eye for spinning narrative and life into the environment
  • Thorough knowledge of and experience with Adobe Photoshop
  • Strong traditional art skills

  • Desired
  • Modelling skills outside of hard-surface; versatility is valuable
  • Experience in organic modelling using ZBrush, Mudbox or similar
  • Experience using Substance Painter and Designer

What we can offer you

We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.


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Top Tips

  • We’d love to see a great portfolio with all of your best work. Make sure that the work in your portfolio is a true reflection of your abilities – be it art, iconography, clever solutions to tricky design issues or code examples to solve complex issues.

  • When showing work, make sure it is clear to see what your personal involvement was. At the end of the day we are hiring you, not your team.

Meet the team

Nikolay

Material Artist

Heya, I’m Niki. I joined Frontier in November 2020 as a Full Material Artist, working in the Material Department. I first started on Jurassic World Evolution 2, where I was responsible for making procedural materials to help bring colour and detail into this iconic franchise.  I was then moved on to help with the F1 title project. This is a really ambitious project and I am really keen to help make it look amazing.

I’m responsible for creating procedural materials, shaders, decals, helping out the team with whatever they might need and polishing the final look of the game. I also take care of organising the material work on our database, and making sure the game is optimised from a material standpoint. 

India

Senior Artist

Hello! My name is India, I'm a Senior Artist and current Project Lead for the Character Art on Planet Zoo. I've been on this project since the very beginning – it's been an amazing experience to watch it grow and evolve as we've learnt better ways of doing things. My team and I are responsible for creating all of the cute animals you see in-game, and working closely with the amazing people in rigging and animation to ensure we can capture the personality and behaviour that these animals are known for.  

Frontier has supported my career journey since I first joined as a Graduate Artist in 2018. Providing opportunities for me to grow and take on more responsibility first as a Full Character Artist, then mentoring other graduates to prove I could manage a small team and provide that same support for others as a Senior Artist. There's a great network of artists at the company that have helped me improve my personal projects, as well as professionally.