As a Rigger at Frontier you will be working under the guidance of your lead and will become part of the character asset pipeline for our games by creating world class animation rigs for our animation teams.

Our catalogue of games covers a wide range of requirements to fit different animation targets and art styles, and our animation rigs need to reflect that.  With a proud history of character animation, we continue to push and develop our animation rigs, allowing our animation team to get the best out of our incredible characters.

Great rigs allow for great animation and will play a huge part in the future success of the animation team.  With games such as Jurassic World Evolution leading the way, your passion for rigging will allow us to reach the levels of quality we strive for in our games.

Responsibilities

  • Taking direction from the lead rigger to create animation rigs to enable our animation team to make incredible animations
  • Develop an animation rig from a base model asset, through to a final quality rig
  • Prepare, export, test and maintain in-game assets
  • Set up in-engine real-time solutions such as ragdoll and IK footplanting
  • Carrying out supporting rigging tasks to ensure your work supports both our animators and our game assets
  • Problem solving a range of potential issues from the rig itself to the asset’s behaviour in engine
  • Support graduate riggers in their development

About you

  • Essential
  • A great understand of rigging, deformation and underlying software principles that are required to develop animation rigs
  • Ability to discuss rigging ideas and processes that will impact the animators
  • An eye for rigging, anatomy principals and detail, to construct world class animation rigs
  • Good analytical and problem solving skills
  • A willingness to confidently take on feedback from your peers in order to develop your skills as a rigger
  • A rigging showreel that demonstrates a strong understanding of character rigging principals
  • Professional experience using Maya
  • Experience using Python scripting within Maya

  • Desirable
  • A showreel that demonstrates rigging capabilities for both quadrupedal and bipedal creatures, as well as hard body props
  • Knowledge of other 3D animation packages (3ds max, Blender, XSI etc.)
  • Knowledge of game development pipelines

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