Frontier is an established, market leading independent developer and publisher of videogames for PC and consoles. Founded in 1994, we are based in the world-leading technology cluster and historic city of Cambridge, England. With a growing team of over 750 talented people, we are passionate about creating innovative genre-leading games and authentic worlds for our communities of players.  

We have achieved serial successes across a wide variety of titles including Elite DangerousPlanet CoasterJurassic World Evolution and Planet Zoo. We are continuing to grow our team to support our existing portfolio and an exciting and ambitious future roadmap, which includes the development of both own-IP titles and licensed-IP titles. Our IP-license partners include Universal (Jurassic World), Formula 1 and Games Workshop (Warhammer).We are also growing our team to continue the expansion of Frontier Foundry, our publishing label for games developed by carefully selected partner studios. 

We have a modern spacious studio located on the Cambridge Science Park in the heart of the Cambridge tech hub. For those who wish to relocate to the Cambridge area and work either entirely in the studio or flexibly between the studio and home, we can provide generous financial and practical support to facilitate your move. We are also able to offer remote working for those who would prefer to work almost exclusively from home or who are unable to relocate. We can discuss your preferences with you during the recruitment process.   

As a Rigger at Frontier you will be working under the guidance of your lead and will become part of the character asset pipeline for our games by creating world class animation rigs for our animation teams.

Our catalogue of games covers a wide range of requirements to fit different animation targets and art styles, and our animation rigs need to reflect that.  With a proud history of character animation, we continue to push and develop our animation rigs, allowing our animation team to get the best out of our incredible characters.

Great rigs allow for great animation and will play a huge part in the future success of the animation team.  With games such as Jurassic World Evolution leading the way, your passion for rigging will allow us to reach the levels of quality we strive for in our games.


  • Taking direction from the lead rigger to create animation rigs to enable our animation team to make incredible animations
  • Develop an animation rig from a base model asset, through to a final quality rig
  • Prepare, export, test and maintain in-game assets
  • Set up in-engine real-time solutions such as ragdoll and IK footplanting
  • Carrying out supporting rigging tasks to ensure your work supports both our animators and our game assets
  • Problem solving a range of potential issues from the rig itself to the asset’s behaviour in engine
  • Support graduate riggers in their development

About you

  • Essential
  • A great understand of rigging, deformation and underlying software principles that are required to develop animation rigs
  • Ability to discuss rigging ideas and processes that will impact the animators
  • An eye for rigging, anatomy principals and detail, to construct world class animation rigs
  • Good analytical and problem solving skills
  • A willingness to confidently take on feedback from your peers in order to develop your skills as a rigger
  • A rigging showreel that demonstrates a strong understanding of character rigging principals
  • Professional experience using Maya
  • Experience using Python scripting within Maya

  • Desirable
  • A showreel that demonstrates rigging capabilities for both quadrupedal and bipedal creatures, as well as hard body props
  • Knowledge of other 3D animation packages (3ds max, Blender, XSI etc.)
  • Knowledge of game development pipelines

What we can offer you

We offer the chance to work with talented and passionate people, developing and publishing sophisticated and enduring games in a creative and collaborative environment. We love what we do, and we work hard to provide outstanding experiences for our player communities. Frontier rewards this passion and determination by sharing in the company’s success and by supporting our teams to keep doing what they love.

Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.

We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.

We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.

Please update your cookie consent options to enable marketing cookies in order to view this form.

Renew or change your cookie consent

Top Tips

  • Quality over quantity! We would rather see a clean, polished and finished portfolio over large numbers of nearly finished animation.

  • We have a diverse range of games, so we like to see a mix of animation styles in a portfolio. We love to see strong creature work, but what we care about most is solid body mechanics and appealing character.

  • A successful application will demonstrate not just the applicant’s high level of skill but also their willingness to learn, plus their ability to work in a team and solve problems. Beyond this we also want to see people who show a passion for making games. Don’t be afraid to tell us why you want to work at Frontier, or what games of ours you like. Passion is a key part of our Frontier culture!

Meet the team


Animation Programmer

Hi there! I'm John, and I work as an Animation Programmer at Frontier. That means I work closely with our team of animators and riggers to help turn what they create into what you see in the finished game – whether that's through maintaining our core animation pipeline, or creating new procedural animation technology to help adapt animations for different game situations.

I joined Frontier as a Graduate Programmer while completing my PhD in Computer Science in 2019. At first, I was working on the team delivering Planet Zoo, but soon switched focus to become part of the new Animation Technology team working across all our games. That means I've got to work on other exciting projects, including Planet Coaster, Elite Dangerous: Odyssey, and Jurassic World Evolution and Jurassic World Evolution 2!

The best thing about Frontier is the people who work here. Everyone is incredibly talented and helpful, and I've always known that my work is valued.



Hi, I'm Carla and I’m a Rigger at Frontier. I work as part of a small team of riggers that create each of the rigs (skeletons/controls/deformations) for each of the characters and creatures across Frontier's game portfolio. My role involves the creation of rigs, writing scripts to automate our pipeline, and working closely with the animation team to provide rigs or tools that are as user friendly as possible. Recently I managed a small team during the production of Jurassic World Evolution 2 and now I'm currently one of the people leading the development of our character rigs for our Warhammer Age of Sigmar RTS title.

I joined in 2018 as a Graduate Rigger and I am really enjoying my time at Frontier. I've had the opportunity to learn from incredible people and see projects like Planet Zoo and Jurassic World Evolution 2 come together from start to finish. The people at Frontier make it a great place to work and I'm happy to be a part of it!