Motion Capture Editor

Frontier are the studio behind Jurassic World Evolution, Elite Dangerous and Planet Coaster. We are Britain’s biggest independent publisher and developer of videogames, based among the world-leading technology cluster in the historic city of Cambridge, England.  

We have proud history of great character animation, ranging from heavily stylised to realistic behaviours, across both cinematic sequences and real-time motion.  

Fantastic animation will play a huge part in our future success, with upcoming games such as our Formula One project or our new Warhammer IP. Your passion for game development and animation will be pivotal to delivering the quality that we strive for in all our games. 

Responsibilities

  • Working closely with the Art Director and Animation Lead to execute the defined animation style for the project 
  • Editing motion capture data to create high-quality in-game assets
  • Troubleshooting technical issues related to motion capture
  • Implementing and testing assets in-game

About You

  • A confident and creative approach to your work, able to adapt and improve acting choices within the mocap and execute them effectively 
  • A high level of technical competence, able to problem solve both in the authoring and implementation of animation assets
  • An eye for animation principals and detail, helping push mocap animation, to improve appeal and interest of a captured performance 
  • A willingness to confidently take feedback from your peers to develop your skills and raise the quality of the final game
  • Able to assist the Lead animator in creating briefs and giving feedback to outsource vendors

Qualifications, Skills & Experience

  • Essential:
  • Professional experience using mocap in either the videogame or VFX industry
  • A showreel that demonstrates your ability to create and clean, expressive assets through the medium of motion capture
  • Professional using Autodesk Maya or Motion Builder
  • A working knowledge of motion capture hardware and software
  •  Desirable:
  • Facial Animation Experience 
  • Experience using Autodesk Motionbuilder 
  • Experience with the Xsens motion capture solution, or similar
  • Experience using a games engine
  • Rigging and scripting experience
  • An interest in the highly technical, highly emotional world of Formula 1 racing

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