About Audio

Audio plays an intrinsic part in our creation of authentic worlds here at Frontier. We care about both the macro and the micro, delving into the fine details. Putting the player into the centre of the experience and allowing their decisions to drive the audio-scape. Creating data driven audio that is always changing and evolving; informing the player, and creating a tangible sense of agency in the virtual worlds Frontier creates.

The department is made up of two parts: design and technical. Within the technical team we have audio coders, audio riggers, audio tools and build/test engineers, acting as a service resource for the audio design team and associated project teams.  

We have some incredible audio facilities at our studio, with two custom built 7.1 mix spaces, a foley pit and two live recording rooms. All of our in-house audio designers have their own treated rooms with large glass frontages and outside views. To us, sunlight is just as important as a treated space!

Professional empowerment and career growth is hugely important to us. We want people to take ownership of their work; take pride in it, and make it the best it can be. Our focus is on quality, experimentation, collaboration and peer review; we do not fear failure. It is a necessary stepping stone in the exciting process of creative problem-solving. 

Top Tips

  • Designer

    Link us to reels that really show your design skills. It is fine to choose game trailers or scenes from movies and re-design them. Annotate the work you did. Show us how good you are at storytelling with audio and your attention to detail. 

  • Technical Audio Designer

    Our Technical Audio Designer roles expect applicants to have a great understanding of audio implementation and optimisation methods in Wwise, as well as being comfortable scripting and working in proprietary, and off -the -shelf engine tools. 

  • Coder

    We pride ourselves on having developed a powerful audio code framework that sits between Wwise and our proprietary Cobra engine, which enables us to contextualise and streamline events and other data sent to Wwise. This has enabled us to free up the audio design team to focus on artistic considerations and not have to worry quite so much about the technical constraints of a platform. It also frees up coders to focus on more interesting and technical solutions both cross-project and any unique system requirements within projects themselves.

Audio Jobs (0)

    No vacancies

    We don’t have any opportunities right now, but we are always on the lookout for super-talented, passionate people - if you think you fit the bill, then we'd love to hear from you. Drop us a line at recruitment@frontier.co.uk